![]() ![]() Therefore in every case you MUST prioritise the production buildings, and do so as soon as you enter a map. ![]() I don't know why this is, but it can get bloody dangerous, even if the units in question are quite weak. By which I mean the rate of supply increases the longer time you spend on a map. In almost all cases the enemy will eventually resupply assault and defensive groups almost as fast as you can kill them. He has production facilities, assault groups, and defensive groups. The machinery the enemy will use is of three types. ![]() Doing this means leveraging the right factor/s from point three. The aim of all combat is to knacker operational weaknesses in the machinery the enemy intends to use by applying a locally superior force. I'm also going to assume a pretty high level of intelligence from the reader by going to the theory rather than hand-holding every practical application. ![]() Which I thought might be less spoilerrific anyway. This is just a general guide, rather than a detailed campaign walkthough. I therefore thought I would try to write a bit of a guide myself and thereby earn the abuse I richly deserve for criticising the work of better men. I recently bought Spellforce platinum from STEAM and while I hate to do down the efforts made by the chaps who've written walkthroughs I've noticed what I think are serious weaknesses in their grasp of potential strategies for this surprisingly excellent RPG/RTS. ![]()
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